The virtual game of Nightmare Lord
Chapter 567
Since the beginning of the game of Dark Souls, Otilia saw so many system prompts for the first time, and couldn’t help but read it carefully.
With the prompts of the system, the interface related to the invasion appeared in the system interface of Otilia, first of all, the current area that Otilia said, because Otilia is in the residual fire state, so the area where Otilia is currently located is the [Invadable] state, the number of players allowed to invade is 2, and the current erosion degree of this area is 3.
Otilia can naturally invade other players’ areas, but because Otilia does not have the relevant items for the invasion, she cannot invade.
“Invasion gameplay… Interesting. ”
Invading other players’ areas, although the system explains a lot, but there is only one core – PVP!
Yes, the core of the invasion gameplay is PVP!
A high play like Otilia suddenly saw through the essence of this invasion gameplay.
“Unlike Monster Hunter World and Horizon World, this world seems to encourage PVP more.”
At present, the three hardcore action games in Nightmare World, monster hunting does not encourage PVP at all, is a game based on pure hunting (but it can also be PVP, but there are no PVP-related rewards, so monster players rarely will have PVP, players are very realistic, PVP has no rewards, it is better to hunt with this time), the world view of Horizon World is more complex than that of Monster Hunter, and the enemy is also divided into mechanical creatures and human types, the game has PVP components, and there are also PVP rewards, But from the various gameplay of the game, it is clear that PVP is not the point.
However, Dark Souls is different.
When you first start playing, players may think that this is a single-player game, because each player has an independent play space, unlike monster hunting or horizon, you can meet a large number of players in the main base, you can hunt together, you can also trade.
“It’s like a PVP arena in a big online game… No, this invasion gameplay is more like a battlefield, but there are also differences. Otilia glanced up at the magnificent royal city of Lothrik in the distance, and then looked down at the high wall of Lothrique, which is the area where Otilia is currently located.
This is a rather complex area, and as far as the naked eye can see, Otilia sees many enemies in this area.
“The area of the battle becomes the setting for the player’s game, this invasion gameplay… Maybe it’s a little interesting. The corners of Otilia’s mouth turned up slightly.
Like the PVP arena, two PVP teams are put in a fixed place for both sides to fight, while the PVP battlefield is a competition between two teams, relatively speaking, the arena is relatively pure – fight until one of them falls.
In the case of the battlefield, depending on the content of the game, the game method will be different, such as grabbing the flag, competing for resources, capturing the city, etc., not only depending on the player’s PVP level, but also on the player’s cooperation and game strategy.
Now, the invasion gameplay of Dark Souls is different from the arena and the battlefield.
Because, the place that is invaded is the place where players usually play games, and this place will have a large number of enemies and even bosses!
With the current naked eye of Otilia, this area with high walls of Los Rik is a very large area, if you count the three-dimensional space brought by the building, it can be said that the entire area is an intricate maze!
In other words, if Otilia is invaded, then Otilia can rely on her familiarity with the terrain to fight back and kill the intruder.
In a huge and complex area, hiding your figure is not too difficult.
Of course, after being invaded, players will definitely be nervous, because I don’t know where an intruder will appear to kill the player, especially when the player is trying to fight monsters, suddenly make a sneak attack…
It is to be expected that if a player encounters an invasion, both sides will be nervous when neither side knows the location of the other.
Of course, the Nightmare World version of Dark Souls, its invasion gameplay, is not just that.
Erosion degree!
This is the essence of invasion gameplay!
Otilia set her sights on the description of the degree of erosion.
[At high erosion, there may be some special hidden enemies, which tend to be more powerful and have special drops]
【Under high erosion, some hidden areas may be unlocked】
Although Otilia does not know the specific rules and content of erosion, from the existing description, it can be seen that erosion will greatly affect the invasion gameplay.
Under high erosion, new enemies will appear and new hiding places will be unlocked!
What this means is that perhaps some invaders may invade other players at all to kill players, but simply to find new enemies and hiding places!
And ordinary players, even if they don’t want to invade, in order to find special hidden enemies and hidden areas, may deliberately increase the erosion of their game, and once the erosion is high, it will attract the attention of other players…
“This erosion setting… Kind of interesting,” Otilia muttered.
In the case of high erosion, even if the player loses the residual fire state, they cannot exit the invasion state, and the entire game area may change from a “single-player world” to a large battlefield!
Invasion gameplay, this is Zhang Xingyu for the Nightmare World plate Dark Souls, painstakingly designed a set of unique PVP gameplay, compared to the invasion of the original game, the invasion of the Nightmare World version can be said to have undergone super evolution!
The dark souls of the Nightmare World section, in the prologue, that is, the battle of Guda, has not changed much from the original game, at most the monsters have become stronger, but the game area has not changed much.
However, starting with the walls of Los Rik, the nightmare version has changed dramatically from the original.
The most obvious one is that the map has become larger, the player can explore more places, and there will be more enemies and hiding places.
However, if you are a handicapped player and have always played alone, then such a huge area is too huge for a single player – just like the Lothric wall, the map is more than 5 times the original game, and a large number of new places have been added.
Well, don’t worry, the design map has the Lord of Nightmares, this knowledgeable guy, don’t say 5 times, 10 times can easily get it for you!
To this end, Zhang Xingyu designed an aggressive invasion setting.
As for how to make players addicted to invasion (and thus forget to pass fire), it is also very simple, just increase the reward under high erosion – the original high erosion of open hidden areas and the appearance of new enemies, is already quite attractive, if you go to get some treasure chests, such as nightmare-level treasure chests or something…
What Zhang Xingyu didn’t know was that because this erosive invasion gameplay was too interesting, Dark Souls, a hardcore action game that Zhang Xingyu originally planned to clear single-player or two-player levels, has become a “large-scale PVP battlefield game”!
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